The wand movement is one of the three components of a spell:
- Intention
- Incantation
- Wand movement
Wand movements[]
Flick[]
- Strong, vertical movement
- Axis of Rotation: wrist
- Start point and end point is not fixed
- "Natural" movement
Jab[]
- Strong, thrusting movement
- Axis of rotation: elbow
- Full extension of wand arm
Point[]
- "Natural" movement
- Wand remains stationary
- The tip of the wand should line up with the target object but not touch it
Roll[]
- Wrist remains still -no axis of rotation
- Wand is rolled within the hand
- Wand rotates externally
- Direction depends on wand hand
Swirl[]
- Spiraling motion with the whole hand
- Axis of rotation: elbow or shoulder
- Similar motion for stirring potions
- Direction and duration not fixed
Swish[]
- Axis of rotation: wrist
- Left to right movement
- Rising curve
Tap[]
- Simple gentle tap on target object
- "Natural" movement
- Mostly vertical
Twirl[]
- Axis of rotation: wrist
- Tighter Movement than a swirl
- Direction and duration not fixed
- Tends to be a fast movement
Twist[]
- Wand remains stationary
- Axis of rotation: wrist
- Wrist rotates externally
- Direction depends on wand hand
- Movement similar to turning a key in a lock
Wave[]
- Axis of rotation: elbow
- Start point is same as end point
- Horizontal movement unless specified (vertical movement known as 'rising wave')
Shapes[]
These kinds of wand movements are more meticulous than those aforementioned.
Horseshoe[]
- From left-to-right motion
- Vertical movement
- Consistent force of movement maintained
Incomplete Infinity[]
Infinity[]
- Trace a sideways figure eight